I'm a 3D character artist looking to grow and expand my knowledge and skill set with every new piece.
Technical Artist. Worked with a small team of artists to provide art for demo’s used to debut Google’s Stadia gaming platform. Responsible for all the modeling, texturing, animating, lighting, and rendering for one of the scenes used to demonstrate unique Stadia features.
Worked closely with the Art Lead and Art Director to create characters and monsters to fit the worlds of Bard’s Tale and Mage’s Tale. Worked with the Art Director to overcome technical hurdles of creating 3D characters for use in Oculus VR. Worked with the engineering and design teams to build a modular componentized character parts system for rapid generation of unique characters within Unreal Engine. Generated high poly sculpts, low poly game meshes, textures, and materials for realistic characters and creatures. Worked with Junior artists to ensure meshes met artistic and technical requirements.
Modeled and textured high and low poly character gear, created skins for multiplayer characters, optimized characters and gear for performance, integrated character gear into the Radiant engine, and created maps for use in a physically based shader system.