unnamed character

This is an original character design of mine that I first started back in 2019 but never finished. While the overall design itself is the same, I decided to resculpt the face and body proportions and update the clothing textures. Originally this was going to be a realtime game character but I decided to use this as a chance to continue learning more aspects of blender and rendered it with Cycles.

Sculpt in Zbrush. Textures in Substance Painter. Modeling, UVs, Rigging, Posing, Compositing, Rendering, in blender.